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Page-117 > Adult Checkers™ & Adult TicTacToe™ > Page-118 > LGBTQ Checkers  

This entire website is copyrighted ​© 2008-2026 John D. Blue

​​​​For further information email John D. Blue @ CannaBizInc@yahoo.com​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

​How many Board Games Cafe's in USA? 
There are approximately 300 to 400 dedicated board game cafes actively

operating in the United States, with thousands more when including

local retail hobby stores that feature smaller, casual play space.

​​

Honest Consumer Testimonials, on a scale of 1 to 10
I did a "420.Games® Arcade" verbal 4-5 minute presentation to the following:
1> GoDaddy assistant / female / age 40 > 10 out of 10

2> GoDaddy assistant / male / age 29 > 10 out of 10
3> GoDaddy assistant / male / age 35 / 10 out of 10 (he actual gave me a 50)
4> Adam / my realtor / male / age 40 > 10 out of 10
5> April / works in local Sheriff’s office / age 45 > 8 out of 10\
6> Tim / works in local Post Office / age 40 > 10 of 10
7> Antony & Mark / work in local Goodwill / age 29 & 25 > both 10 of 10
8> Blake / works for a Game company / male / age 23 > 10 of 10
9> Walmart> 3-26-25 / Electronics / age 20 > 8 of 10
10> Verizon assistant > 3-28-25 / age 40 / Miami > 8 of 10
11> Verizon assistant > 6-2-25 / male > age 37 >

in Philippines Angelo / 11 out of 10 he really like my 420.Games® Arcade ideas.
12> Billy Martin > 10 out of 10​​

​​

Toronto / 3.2 million

NYC, NY / 8.6 million

Brussels,  Belgium / 1.265 million

Palmerston North, / 81,000

Tauranga, / 165,000

What is the revenue of board games?

The global board game market is a multi-billion dollar industry. It generates between $17 billion and $20 billion in annual revenue, and is projected to surpass $30 billion by the early 2030's.
Global & Regional Revenue
Market Size:

The global market is valued at roughly $18.95 billion.
North America:

The largest region, capturing about 38% to 42% of global revenue.

The U.S. market alone accounts for nearly $3.77 billion of that total.
Europe: The second-largest region, bringing in over $6.5 billion.

Industry Trends Driving Growth
Mass-Market vs. Hobby Games:

Mass-market games (like Monopoly and Chess) make up over 70% of total sales, while strategy/Eurogames make up the bulk of the remaining share. 
Screen-Free Recreation:

Consumers are increasingly paying for "tangible entertainment," which has led to a consistent double-digit growth rate as people seek screen-free social activities.
Online Sales vs. Retail:

While specialty shops account for a large portion of hobby board game sales, online/e-commerce platforms command over 60% of all market transactions​​

​​

I remember the 3 of them saying the same thing, if you been to one trade show, you seen them all. They all have the same vendors pitching the same products and services!


Vera Cruz / 520,000

Houston, TX / 2.4 million

Zurich, Switzerland / 445,000


 Is checkers good for your brain?

Yes, checkers is excellent for your brain. It acts as a mental workout that

enhances critical thinking, strategic planning, and patience. 
Specifically, playing checkers provides several cognitive benefits:
Memory Boost:

It strengthens both short-term and long-term memory

by requiring you to recall past moves and recognize patterns.
Problem Solving:

You are forced to look multiple steps ahead, anticipate

your opponent’s strategy, and make calculated risk assessments. 
Focus and Concentration:

Because a single oversight can cost you a piece, the game naturally
trains you to maintain prolonged attention.
​​

​​

St. John's / 240,000

Gold Coast / 735,000

Mexico City, Mexico / 9 million

Edmonton / 1.3 million 

Is an Arcade a good business to start?
An arcade can be a profitable and rewarding business, but it requires substantial foot traffic, an excellent location, and active management. While standalone arcades can struggle, venues that combine games with food, drinks, or other diverse revenue streams consistently generate 15% to 30% profit margins.
Key Factors for Success​.
Location & Traffic:
This is the single biggest variable. You need to be in a high foot-traffic area (e.g., bustling downtown districts, tourist hot spots, or near major family entertainment centers)
Diversified Revenue:
​Modern, successful arcades rarely rely on game play alone. Selling alcohol (like an "arcade bar"), serving food, hosting corporate/birthday parties, and offering retail merchandise are essential to boosting overall revenue.
The Right Game Mix:
Balancing popular retro cabinets with modern racing simulators, prize-redemption (claw) machines, and interactive VR experiences ensures different demographics stay longer and spend more.
Business Models to Consider
​The "Pay-One-Price" (Flat Fee) Model:
Customers pay a flat cover charge for unlimited play. This lowers
cash-handling hassles and simplifies maintenance tracking. 

The "Play Card" (Cashless) Model:
Customers load money onto a rechargeable digital card, making it easier to track the exact performance of individual machines while encouraging higher spending. 
The "Ba (21+) Model:
A hybrid model pairing retro gaming with craft beer and cocktails. This targets adults and typically offers the most reliable profit margins.

​​

Dunedin, / 130,000

Washington, DC / 700,000

Christchurch, / 410,000

Pueblo / 3.4 million

Berlin, Germany / 3.9 million

Portland, OR / 640,000

Brisbane / 2.7 million

Is Tic Tac Toe popular?

Yes, Tic Tac Toe is immensely popular and remains one of the most widely played games worldwide. Its enduring appeal lies in its absolute simplicity—requiring no special equipment and only seconds to learn.

​While a perfect game strategy usually results in a draw, people still love the game for several reasons.

Accessible & Convenient:

You can play it anywhere simply by drawing a 3 x 3 grid

on paper or a restaurant placemat.

Teaches the Basics:

It is an excellent educational tool used by parents and teachers to introduce young children to spatial reasoning, critical thinking, and planning ahead.

Quick & Fun:

It’s a fast-paced distraction that offers instant gratification, particularly when playing with beginners who are still learning how to block and strategize. 


Tampa. FL / 415,000

Oakland,  CA / 440,000

Ann Arbor, MI / 122,000

Barcelona, Spain / 1.73 million

Winnipeg / 870,000

Missoula, MT/ 80,000


The real ​Origin of "420"

     Five high school students in San Rafael, California, coined the term as part of their 1971 search for an abandoned cannabis crop, based on a treasure map made by the grower. Calling themselves the Waldos, because their typical hang-out spot "was a wall outside the school", the five students—Steve Capper, Dave Reddix, Jeffrey Noel, Larry Schwartz, and Mark Gravich designated the Louis Pasteur statue on the grounds of San Rafael High School as their meeting place, and 4:20 p.m. as their meeting time. The Waldos referred to this plan with the phrase "4:20 Louis". After several failed attempts to find the crop, the group eventually shortened their phrase to "4:20", which ultimately evolved into a code-word the teens used to refer to consuming cannabis.Steven Hager of High Times popularized the story of the Waldos. The first High Times mention of 4:20 smoking and a 4/20 holiday appeared in May 1991 and erroneously attributed the origin of the term to a police code; this and other spurious incorrect origin stories became common. The connection to the Waldos appeared in December 1998. Hager attributed the early spread of the phrase to Grateful Dead followers after "Waldo" Reddix became a roadie for the Grateful Dead bassist, Phil Lesh and called for 4:20 p.m. to be the socially accepted time of the day to consume cannabis. 

 

Vienna, Austria / 2 million 

Phoenix, AZ / 1.65 million

Perth / 2.3 million

Oaxaca / 270,000


What percentage of USA people play board games?


Approximately 26% to 44% of Americans play board game

s regularly, with recent surveys showing that about a quarter of the U.S. population plays them at least once a week. Additionally, around 21.4% of Americans play them at least once a month. 
The board game demographic and engagement profile includes the following:
Frequency:

26% of people play at least weekly, while about 44%

of Americans find board games to be very enjoyable. 
Age Breakdown:

The hobby heavily skews toward younger adults. Players aged 18 to 34 constitute roughly 47% to 57% of the total active player base,

while Millennials and Gen Z account for up to 40% of regular players

​​

Montreal / 2 million

420Cafe™

will only have the room for board games because of the limited space and table occupancy time limits. Games like 420TrumpCheckers™, 420TrumpTicTacToke™ with light snacks like 420Muffin™, 420Smoothie™ and 420Peetza™.​​

420Arcade™

will have the room for board games like 420Checkers™, table games

like 420AirPong™, floor games like 420AirBall™ , AI computer games like TicTacToke® and quiz, multi players, games like SlangOrStrain® and PuffPuffPass®.​​


History of the original “The 420 Games”
The former “The 420 Games” was an events company that did shine a spotlight on the complementary pairing of cannabis and athleticism. “The 420 Games” were athletic cannabis events including a 4:20 mile fun run/walk, yoga, skateboarding, basketball, jiu jitsu, cross fit, arm wrestling, pro athletes and much more. The games were created to change the perception of the lazy stoner
Hundreds of cannabis companies exhibited!
This national athletic events company was founded by cannabis advocate
Jim McAlpine in Novato, California in 2012
https://www.facebook.com/EliteDaily/videos/957822057602760/
***************************************************************
In November of 2018 Civilized Worldwide, Inc. acquisitioned “The 420 Games”.
Civilized is located in Saint John, New Brunswick Canada.
https://www.prnewswire.com/news-releases/civilized-closes-acquisition-of-cannabis-athletic-events-company-the-420-games---rebrands-to-civilized-games-300818007.html

https://livecivilized.com/

**************************************************************
Civilized Worldwide, Inc. was acquired on October 10, 2019
by New Frontier Data in Washington, DC.
https://www.businesswire.com/news/home/20191010005613/en/New-Frontier-Data-Acquire-Leading-Cannabis-Lifestyle
https://newfrontierdata.com/ 

 

Monterrey / 5.4 million 

Halifax / 530,000

Las Vegas, NV 686,000

Darwin / 122,000 

Stage 7

Is a concept of holding a plurality of 420.Games® Event & Trade Shows in key cites across USA, Canada, Europe & Mexico 

420SuperBud.US + 420SuperBud.CA + 420SuperBud. EU + 420SuperBud.MX


Regina / 270,000

Sydney, Australia / 5.4 million

Las Vegas, NV

 April 20th weather averages: 75/50 F.
2027 > Tuesday the 20th
2028 > Thursday April 20th 
2029 > Friday April 20th
2030 > Saturday April 20th 


Denver, CO / 740,000


People like to have fun and be happy.
Having fun allows us the opportunity to
connect and create bonds with others. Doing enjoyable activities makes us more pleasant to be around, and doing these activities with others can create lasting memories that will bring us a lifetime of happiness.​​

​​

420.Games®

​Stage 2

The AI and "Hands -On" Playable Games

This is the most important feature of the 420.Games® Concept!
420.Games® includes a wide variety
of online & cell phone "2-D & 3-D" games + "Hands-On" board, table and floor games like:

TicTacToke® + SlangOrtrain® + PuffPuffPass® + Dude, Where’s My Pot® +  PotCheckers®

420Slots® + 420Smuggler® plus many more to be RE-programmed & newly programmed!

These games can be played at the following websites:
https://420.Games + https://420App.Games + https://420AppGames.Com
Additional "Hands-On" sample list:  
* 420TrumpCheckers™ + 420TrumpTicTacToe™ + 420BeerCheckers™ + 420BeerTicTacToe™
+ 420Checkers™ + 420TicTacToe™ + 420™ + Dude, Where’s my Pot® 
+ 420DiceCheckers™ + 420DiceTicTacToe™ + 420 Dice™ + many more.
 * Attached are several of my Federal registered trademarks certificates.
* My AI app games can be played FREE on:
https://420.Games, with over 9
00,000 visits, as of 06-01-2026
* To date, I have built over 15 – 420.Games® playable prototype (a) board, (b) table and (c) floor games, as seen at these 2 links:
https://www.cannabiz.biz/page-420---420.games--aka-1620.games-.html
&
https://www.cannabiz.biz/page-109-420dice.games-.html
* Some more of my game examples are 420AirBall®, 420AirPong™, 420BongPong™, 420Checkers™, 420Dice™ and 420FindYourBud™. 
* I also need to file numerous Federal trademark applications to protect these brand names.
****************************************************************************************************
Stage 3

  420Arcade™
* Imagine walking into an open to the public 420Arcade™  & playing a selection of over 40 cannabis themed board, floor and table

games like 420AirBall™®, 420FindYourBud™, 420BongPong™ & 420AirPong™, with drinks and eats.

Plus, over 40 app computer games will also be available along with 420PinBall™ games.

The Arcade Motto is: "Welcome. Have Fun. Leave Happy.™ 
****************************************************************************************************

Stage 4

420Bar™
* Imagine walking into an open to the public, cannabis themed, 420Bar™  that offers games like: 420AirPong™ 420BeerPong™

& 420BongPong™ with drinks like 420Beer™, 420Shots™ and eats like 420Subs™and 1620Pizza™ 

The Bar Moto is: Loser Buys™
*****************************************************************************************************

Stage 5

420Cafe™

* Imagine walking into a 420 themed Café where you are seated at a table & handed a menu that offers

board games like 420Checkers™, 420FindYourBud™ and 420Dice™ along with eats & drinks like

420Bakes™, 420Muffin™, 420PeetZa™ and 420Smoothy™. 
The Cafe Motto is: Loser Buys™


Prague, CR / 1.4 million

Hobart Tasmania / 254,000

Acapulco / 1 million

Auckland, New Zealand / 1.8 million

Vancouver, BC Canada / 695,000

Lisbon, Portugal 600,000

Canberra / 467,000

Stage 1

420.Games®, Inc. Corporate Headquarters

Imagine the 420.Games® International Corporate headquarters in Las Vegas, NV.

​The World’s Largest Event and Trade Show Center

​Then, imagine this corporate office having a walk in lobby which includes: a game display area, Event/Trade show  display area, general offices, AI game programming offices and a game research, development and assembly with a shipping and receiving area.
* Open to the public game showroom, walk-in, review and play, any of the 420.Games®.
* Located in a 420 friendly location with a good traffic count.
* The GAME show room has tables and chairs with all the 420.Games
® ready to play.

* A display area for 420.Arcade™ + 420Cafe™ + 420Bar™ + TouchByTouch™ games.
* A full line of 420PinBall™ machines.
* Computers with all of the AI app games ready to play.
* A full line of all the 420.Game
® & 1620.Games® clothing, like hats and t-shirts.
* A host will be available to explain the complete 420.Games® scenario including the 420SuperBowl™ /aka/ 420SuperBud™ annual event and trade show.
* Plenty of parking for staff and visitors

 

Guadalajara / 13 million 

Melbourne / 5.2 million

Atlanta, GA / 535,000

420Bar™

will also have the room for board games like 420Beer Checkers™ , table games like 420BongPong™,\ and AI computer  games.​​

Calgary / 1.67 million

David Tobias

Chicago, IL / 2.7 million

Seattle, WA / 785,000

Adelaide / 1.4 million

Is checkers popular?
​Checkers is exceptionally popular as a casual, worldwide pastime. While it lacks the massive organized competitive scene of chess, its simple rules give it a massive player base. Over a billion people know how to play, and mobile checkers apps alone have generated hundreds of millions of downloads​.
Casual vs. Competitive Popularity
The General Public:

Checkers has a much lower barrier to entry than many other strategy games, making it a universal favorite for children, families, and casual gamers.

Organized Play:

In the competitive board game sphere, chess is significantly more popular. There are far fewer official, organized tournaments for checkers compared to chess.

Global Variants:

What Americans call "Checkers" is formally known as English Draughts. Globally, variations like International Draughts (played on a \(10 \times 10\) board) and Turkish Draughts are highly competitive and culturally prominent in many parts of the world

​​

↓ This link is a an excellent example of a Board Game Cafe Business ↓ 

https://wellplayedasheville.com/

​​

Cancun / / 1 million

Hamilton, / 193,000

Amsterdam, Netherlands / 940,000

Cliff Perry

420.Games®

Is protected by USA Federal Registered Service mark ​#7,861,255 for:

     Event management services being organizing and conducting educational events in the field of cannabis, with the events not involving the use, possession, or provision of cannabis derived from hemp with a delta-9 THC concentration of more than 0.3 percent on a dry weight basis; Providing event consulting services relating to educational events in the field of cannabis; providing a web site featuring the reviews and recommendations of users that play non-downloadable on-line marijuana themed computer app games in the field of entertainment.

&

Is protected by USA Federal Registered Trademark ​#7,913,327 for:

​Clothing, namely, hats and t-shirts.


NOTE

John D. Blue at the  THC Expo April of 2010 at the LA convention


Wellington, / 210,000

Stage 6

Stage 6 is an accumulation of all the 420 themed games and products placed into

an annual event/trade show called

420SuperBowl

which will take place in Las Vegas NV on April 20th.

Included will  be:

1> Outdoor morning competitive  events such as a 420Run™ / 420Walk™; 420Bike™

and 420Hoops™ with possible prize money or sponsor gifts.​​

2> Event and trade show with vendors

Potential income sources:
* Event/trade show entrance fees 
* Rent vendor booth space to sell their products & services. 
* Income: $30.00 entry / play all the games at sam
e day seminars.
* Income: 3rd party advertising sold at our own events.
* Income: Sales from selling actual our hands on 420.G
ames® to consumers. 
* Income: from our 420Kiosk®; small fee to pre-loaded a free debit card.
* Income: Sales from a full line of clothing to seminar consumers.
* Income: All product sales from my website.

* Additional income is the TV advertising from our Game Quiz shows:

Dispensary.TV™, SlangOrStrain®, DUDE, Where's My Pot®

TicTacToke®, 420Slots® and PotCheckers®.

Our night time entertainment with be music and a contest called: 420ShuffleDance™  
Online website sales income:
* From 3rd party advertising on my app games website: 420.Games®.
* From downloading the app games. Say $1.99 for each game downloaded.
* From website sales of consumer games, clothing, nutritional supplement products.
* From app game website $1.00 per game plays; non-members World-wide.
* Income: From Multi player (2-5) app games; non-members World-wide.

 


Napier, / 66,000

Lower Hutt, / 113,000

Bruce Perlowin

Statements and Google Q&A Search Results​​

Tampico / 300,000

Bologna, Italy / 400,000

Below are the three former executives of Medical Marijuana Inc, the FIRST Marijuana & Hemp related publicly traded company in the USA